Wet chicken how to play. Playing cards with children Are cards not a toy for children? I believe - I don't believe

Chicken

Number of decks: 1
Number of cards in the deck: 36
Number of players: 2 - 4
Card seniority: 6, 7, 8, 9, 10, V, D, K, T.
Purpose of the game: be the first to get rid of all your cards.
Rules of the game. The donor is determined by lot. The deck is carefully shuffled, removed and each player is dealt 5 cards. The top card from the remaining deck is revealed and placed next to the deck. The first move belongs to the player to the left of the dealer, he takes the top card from the deck for himself and puts any of his cards of a different suit on top of the open card near the deck. The next player clockwise takes one card from the deck and looks to see if he has a card of a different suit than the one the previous player put down; if there is no card, then he takes all the open cards and the turn goes to the next player. During your move, you can get rid of four cards at once, provided that they are all of the same value. If during the game the deck runs out and the players still have cards in their hands, then the top card of open cards remains in place, and all the others are turned over and serve as a deck. The first player to get rid of all his cards wins.

Ordinary playing cards cause so much heated debate. Some believe that card games are an evil that must be fought. Others don’t see anything wrong and are ready to play themselves and teach their children this.

Ordinary playing cards cause so much heated debate. Some believe that card games are an evil that must be fought. Others don’t see anything wrong and are ready to play themselves and teach their children this. Still others believe that children and cards are incompatible, let them grow up first...
Many argue that the main thing in card games is passion, the desire to win, to get something “for free”. But it’s not just cards that are guilty of this. Horse racing, sports betting, stock market games - there are countless examples.

Well, everyone chooses for themselves.

Card game "Drunkard"

This is probably the very first game that a child is taught to play from the age of three or four. It will perfectly help you master the concept of “more and less.”

You can even play together, but it is better to have more players.

Rules of the game:

1. The entire deck is immediately divided into equal parts in accordance with the number of players.

2. Each player places his deck face down next to him.

3. On command, all players remove the top card from their deck, turn it over and place it in the center.

4. Whoever has the “higher” card takes everything. To make the game more circular, the rule is that the six “takes” the ace. They don't pay attention to the suit.

5. The “Dispute” situation arises if there are two high cards of the same value on the table. Then each of the “arguing” players places another card face down on his card, and another one on top, face up. Whoever now gets the big card will take the entire “dispute”.

6. The one who collects the entire deck as a result of the game wins.

Card game "Wet Chicken".

The cards are scattered in a heap on the table face down, at the very end one of the cards is placed on top of this pile horizontally, and a “hut” of two other cards leaning on top of each other is installed on it. Players take turns pulling cards from the pile so that the “hut” does not fall. The one who fills up the hut loses. He will be the “wet chicken” or “pig”.

Card game "Witch"

Any queen (not the queen of spades) is taken from the deck.

After that, it is completely distributed to the players one by one.

Players look at the cards dealt to them and throw away all paired cards. The Queen of Spades CANNOT be thrown away.

The player lays out the cards in his hand like a fan and hands them to his neighbor in such a way that he sees only the backs.

The neighbor draws a card and if he has a pair, discards it. Then he hands his cards to the next player in the circle. He draws a card and discards a pair. This continues until all the cards are out of the game and only the loser remains with the queen of spades in his hands.

Card game "Believe it or not"

There are several variations of this game. This is one of them.

Cards are dealt one to each player until the entire deck is gone.

The one who has the ace of spades in his hands starts the game (let’s call him “First”).

He places any number of cards face down on the table and declares, “This is so many aces.”

The number must be named accurately, but not all cards may turn out to be aces. However, there may not be any aces there at all.

The player on the left (let's call him "Second") must say "I believe" or "I do not believe" and check the cards.

There may be two options here:

I guessed it right. That is, if he said “I believe” and there really are aces, or he said “I don’t believe” and there are different cards. Then the first player takes the cards back.

Did not guess. That is, if he said “I believe”, but the required number of aces was not there, or, conversely, he said “I don’t believe”, and there was exactly the number of aces that the First Player declared. Then the second player who did not guess correctly takes the cards.

After that, he puts down his group of cards (in descending order: king, then queen, jack, etc.). And another player checks him.

The winner is the one who puts all his cards on the table first.

Although such attacks have some basis, they are far from the truth. The fact is that there are a great many card games and they are all very different. There are games of chance where winning practically does not depend on the player’s skill, but is subject to the laws of chance and luck. There are commercial games (for example, the well-known preference). In them, chance recedes into the background, and winnings depend to a greater extent on the player’s skill, his intelligence and mathematical calculations. But, besides this, there is a whole family of folk and family card games, and even children’s games, which have been played and played by both old and young for several centuries in a row. And these same games, where there are no monetary stakes, where violent passions do not boil, are no more harmful and no worse than the usual dominoes, lotto, Monopoly or any other board game found in every home where little nimble people live. Did you have anything like this in your childhood: a dacha, mom, dad, you, sisters, brothers, friends, evening tea with jam on the veranda or in a gazebo with grapes and a long, long, interesting, interesting game “King” or, say, "Bridge"? Anyone who has had something similar will understand what I mean. Any joint family games, be it lotto or cards, greatly unite the family and fill joint leisure time with new meaning. After all, this is not only a fun pastime, but also a warm family circle, thoughtful conversations between elders and younger ones, wise lessons without moralizing or lectures. By playing simple card games with children, we thereby transfer cards from the category of forbidden entertainment to an ordinary game, not at all mysterious, akin to the same lotto or dominoes. And this, in turn, will become a kind of vaccination against unhealthy interest in card games in the future. Family games, including card games, teach kids an important and absolutely necessary thing in life: to lose. Lose calmly and with dignity. But sooner or later, most parents of preschool children face this problem. Their little ones categorically do not want to put up with losing; they always want to be winners. But more on that later. Yes, even in the simplest, “children’s” card games there is excitement. How else? After all, you want to win! But healthy, moderate excitement is by no means harmful. Without it, there will be no interesting game, it will be boring. And simple card games will help kids better master ordinal counting and train attention, observation and memory.

A little history

Knowing the history of the game you are playing is interesting and useful. Tell your child a brief history of cards. Well, let it sound like a fairy tale. For a child, any historical stories are akin to fairy tales. But erudition has not yet stopped anyone... No one can say exactly when and where the first maps appeared. According to one version, cards were invented in China in 1120. Four suits symbolized the seasons, and 52 cards symbolized the number of weeks in a year. Even before the advent of paper cards, the Chinese and Japanese played with ivory or wood tablets with figures depicted on them. Cards were made of leather and metal. And the companions of Christopher Columbus, who landed on the islands near the American continent, made maps from palm leaves. In medieval Japan, amazing playing cards made from mussel shells were common. They were decorated with drawings of flowers, landscapes, and everyday scenes. One of the pastimes of that time was a game like solitaire. The shells were laid out on the table and “doubles” were looked for among them. In the 13th century, maps became famous in India and Egypt. By the way, in India they play not with the rectangular cards that we are used to, but with round ones. How the cards got to Europe is also a mystery. Perhaps they were brought here by gypsies in the 15th century. Or perhaps they got here even earlier, thanks to the Crusades. The first cards were very expensive. In those ancient times there was no lithographic printing, and painters drew them by hand. Only very wealthy people could afford such an expensive pleasure: the royal court, rich feudal lords. Court artists often depicted their rulers on maps. Perhaps that is why kings, queens, jacks look at us from modern cards...

Where to begin?

Before you start playing with your baby, look at the deck of cards with him. Tell your little one that the cards in the deck are distributed according to seniority. The oldest and strongest is the “ace”. A little weaker - “king”. Please note to the child that the card king, as befits a king, is depicted wearing a crown. Then comes the queen, followed by the jack. Tell your little one that in France the word “jack” meant “squire”, and at the same time explain who he is. After the picture cards there are cards with icons and numbers. On the “ten” there are ten characters and the number “10”, on the “nine” there are nine, etc. Count the number of symbols on each card with your child so that he can see for himself. Thus, cards will become a wonderful counting simulator for a young player. By playing simple games with you, he will not only remember the numbers, but also learn to determine the number “by eye.” For training, ask your little one to lay out a path of cards from the smallest to the largest, and then vice versa. And be sure to say with your child: “Ten, nine, eight, seven...” With a little play, backward counting will be just as easy to master as forward counting. When everything is more or less clear with the value of the cards, invite your child to choose, say, all the kings from the deck. Let him think about how they differ. After listing the color of the beard and clothes for a long time, in the end, the kid will notice that each card shows a different icon (and maybe an observant nimble will notice this right away). That's right, baby! This icon is called a suit. There are four suits in the cards, just like the four seasons in nature. A long time ago, this black icon, called a “pike” (it looks like a pike, a spear), was depicted in green. He was a symbol of spring, strength, energy. The red diamond is called the “diamond”. It once meant summer, fire and everything new. Previously, it was painted as a yellow sun, a lit torch or a bell (hence the name “tambourine”). The “club”, or simply the “cross”, used to be depicted in the form of a blue acorn (a symbol of chivalry) or crossed swords (hence the cross) and symbolized autumn, kindness, decency, selflessness. And finally, the red heart – “hearts” – is a symbol of beauty, joy, mercy and winter purity. The name “hearts” comes from the word “chervonnaya”, i.e. red. The red color of this suit has remained unchanged to this day. Ask your child to select all the “red” or all “black” cards from the deck and arrange them by suit into 4 piles. This way, we will not only remember card suits better, but also practice sorting objects according to a given criterion. And then ask the little one to find and give you a king of hearts or, for example, a six of clubs. You can play in sequence - lay out a path alternating red and black suits or, say, one black and two red. Well, who said that cards are not an educational game?

For the little ones

You can start introducing your child to cards from the age of 3 or even earlier. Try playing the simplest games with your baby. And it doesn’t matter if it doesn’t work out right away. In this world, nothing comes easy, without training. Even card games. For the little ones, a game that their mothers and fathers almost certainly played in childhood is suitable. It's called "The Drunkard". Let's come up with another, more appropriate name for it (for example, "Card Fight") and play with your son or daughter. Thanks to this fun, the little player will not only consolidate quantitative calculations, but also learn the concepts of “more and less.” So, the deck of cards is dealt equally, each player puts his own pile of face-down cards next to himself. Players turn over one top card at a time and compare them. Whoever has the higher card takes both cards for himself, placing them at the bottom of his deck. The one who has no cards left loses. It happens that both open cards are of the same value (for example, two kings or two sevens). This situation is called a "dispute". Both players reveal one more card. The outcome of the dispute depends on her seniority. Whoever has more of it takes all the open cards. Another similar game is called "Tyanivoz". In front of two players is a deck of cards face down. Players take turns turning over cards until red and black suits alternate. As soon as the color of the suit of the laid out card matches the previous one, the player takes all the open cards for himself and puts them under the pile of his cards. When the community deck runs out, players reveal cards from their piles. The game continues until one of the players runs out of cards. He won. The game will teach your child to concentrate, train perseverance and endurance. Both toddlers and older children will surely enjoy the game "Funny King". This is a very simple, fun and harmless game that is good as a family game. The number of players can be any. All cards are dealt equally between the players and placed next to each in a pile, face down. Each player in a circle reveals one top card until a king appears. As soon as this happens, all players put their hands on the table and freeze. You cannot move or laugh, it is only permissible to move your eyes, carefully looking to see if one of your fellow players will break the main rule. The one who moved or laughed takes all the cards and places them below his own. The game continues until the entire deck is concentrated in one, the funniest player. He is recognized as defeated. According to the rules of the game, even those players who no longer have any cards left play to the end. After all, they can laugh or move even without having cards in their hands. If this happens, they will have cards again... The game trains endurance, teaches calmness and concentration. This game is good for developing fine motor skills and coordination. "Wet Chicken". Young players will definitely like it. Neither the suits nor the rank of the cards matter here. Scatter the deck face down on the table to form a small pile. Place any two cards on top in the form of a “hut”. Now, one by one, we begin to pull out one card at a time from under the house of cards. This must be done very carefully so that the house does not fall apart. Whoever draws the card unsuccessfully and destroys the tower loses. Any number of players can participate in the game.

Bonjour, Madame!

With older children, you can play games with more complex rules. Surely you yourself remember many of these children's card games. For example, "Bonjour, Madame!". This is not only an excellent trainer for attention and reaction speed. It's also incredibly fun to play. Especially if you manage to lure your dad or grandparents into the game. This game is great to play in the country or at home on a rainy autumn evening. One card at a time is laid out from the deck. After looking at the card, players must complete certain tasks: if it is a nine, meow, if it is a ten, bark, say to the jack: “Sorry, monsieur!”, to the queen, “Bonjour, madam!”, salute the king, and cover the ace with your hand ( or slam your palm on the table). The one who completed the task incorrectly or later than everyone else takes the card for himself. The one who has more cards loses. In fact, in the classic version of the game they do without meowing and barking. But it's more fun this way. And if you wish, you can come up with tasks for other cards. It will also be interesting to play "Nine". It is played by 3 to 6 players. Cards are dealt equally to players. The goal of the game is to be the first to get rid of your cards, preventing others from doing so. The cards are laid out in four horizontal rows according to suit. The right to make the first move belongs to the player who has the nine of clubs. He puts it on the table. The next player can place an eight or ten of clubs to the right or left of it, continuing the horizontal row. Or he can start another row by placing a nine of any other suit. Players take turns taking turns, laying out one card per turn. If the required card is not available, the move is skipped. But for the game "Money box" In addition to cards, you also need chips. They can be successfully replaced by buttons, pebbles, acorns, and small toys from Kinder surprises. For this game we will need a full deck of cards (52 pieces) and an unlimited number of players. At the beginning of the game, each player receives 12 chips. 3 chips from each player are placed in a box (saucer) in the center of the table - a piggy bank. Players receive one card each and reveal them. If a king falls, the player receives 3 chips from the “piggy bank”, for a queen – 2, for a jack – 1. If an ace falls, the player gives one of his chips to the neighbor on the left, if a four, six or eight – 2 chips are given to the “piggy bank”, if an “odd” card (five, seven or nine) falls out, 1 chip is given to the “piggy bank”. After this, the cards are shuffled again, dealt to the players one at a time, and the game cycle is repeated. The player who has no chips left is eliminated from the game. But he still has one last chance: his neighbor may get an ace, and then 1 chip will go to the player. The last player receives all the chips from the piggy bank and is considered the winner. If you use candies or nuts instead of chips, the winner will be a real winner. And, of course, he will share the delicious winnings with others...

Do not snooze!

Try playing with your whole family "Gawker". This is both fun and useful for young players. The game develops attention, observation and reaction speed. The more players, the merrier. Four cards of the same value are selected from the deck according to the number of players. So, if there are three players, the game will involve 12 cards (for example, 4 kings, 4 queens and 4 jacks). The cards are dealt equally. Everyone looks at their cards and decides for themselves which four of them they will collect. Those cards that he does not need, the player gives face down, one per turn, to his neighbor, receiving a card in return. The one who is the first to collect four cards of the same value (for example, four kings) must quietly, imperceptibly, without attracting attention to himself, lower the cards onto the table. The remaining players, carefully watching each other during the game, quickly repeat his gesture, throwing their cards onto the table. The one who hesitated and did it last is the loser - the “onlooker.” The next two games are akin to the well-known board game “Couples”. By playing them, your baby will learn to quickly find paired pictures and will train his attention. For Game "Black Peter" we need to select from the deck 12 any paired cards (except aces) and one ace. Ace is “Black Peter”. All cards are dealt to the players. Paired cards are immediately discarded. Then players take turns drawing one card from each other and discarding pairs until all pairs are discarded. The player who has the last card left, an ace, loses. Folk card game "Fofana" similar to the previous one. Only here no one knows in advance which card will turn out to be superfluous. One card is pulled out from the deck at random, not shown to anyone, and hidden. After this, all cards are dealt equally between the players. Players discard all paired cards they have, and then, in a clockwise direction, begin to draw one card at a time from their neighbor. Paired cards are still discarded. Players who throw away all their cards leave the game. The one who remains with one card wins. It's called "fofana", and its pair left the game at the very beginning. The rules of the game with a funny name are a little more complicated. "Meow meow". The important thing to remember here is that each card is “worth” a certain number of points. So an ace is 11 points, a king is 4, a queen is 3, a jack is 2 points. The remaining cards correspond to their face value, i.e. a ten is 10. The goal of the game is to get rid of your cards as quickly as possible, while receiving the least amount of penalty points. The game develops the baby's memory and attention, teaches him to think, analyze and, of course, count. So, each player receives 5 cards. The top card remaining in the deck is revealed. Players take turns laying out one card each so that it matches the previous one either in suit or in value (i.e., you can put any other seven or any card of the club suit on the seven of clubs). It is clear that first of all you need to get rid of the “big” cards - aces, tens, etc. If the player is lucky and has a jack, he can put it on top of any card and choose any convenient suit. If a player has nothing to move, he takes a card from the top of the deck. If this does not help, he skips the move. As soon as one of the players runs out of cards, the remaining players count penalty points for the cards remaining in their hands. The game is played to 100 points. Actively involve your baby in counting points, and very soon he will be able to easily add numbers within a hundred.

Learning to lose

We have already mentioned that it is very important for a child to learn to take losses calmly. Any game teaches this, and children's card games are not in last place. The younger the child, the more difficult it is for him to accept defeat. He wants to be the first, the best always and in everything. But no matter how much we would like it, we are not always surrounded by success and recognition. There are failures, mistakes, and defeats. And this is by no means a disaster. That's life. It is impossible to always be a winner. Try to convey all this to the little one in preschool age. This way you will be able to avoid many problems and complexes in the child’s later life. It is very important that the child acquires the ability to calmly lose within the family circle, during joint games with loved ones. What is needed for this? First of all, play a lot. The more games there are, the more often wins and losses alternate with each other, the sooner the baby will get used to this state of affairs. Show by your own example that losing is not at all scary, not embarrassing or offensive. Treat your loss cheerfully: “Wow, I lost again! No problem, I'll win next time! After all, it's just a game! I’ll have to train hard to beat you next time!” But constantly giving in to your child so that he doesn’t get upset when he loses is the wrong tactic. Firstly, the baby subconsciously perceives adults as stronger and more capable than himself (which, in fact, is the case), and the winning of such a strong and wise adult is taken for granted by him. And even if he “sulks” and is offended by you, still deep down he understands that this is natural. So, an adult winning is a pattern, albeit an offensive one. A child's winning is an event that allows a child to be rightfully proud of himself. When such events alternate with each other, everything is in order. If the adult begins to give in too much to the child in the game, the child gets used to his undeserved “luck”, “cleverness” and “exceptionality”, and the child will not like the game with peers, which will be fair and without any give-aways, and will become the subject of continuous troubles and disorders. As a result, he may refuse to play with his friends altogether. From here we conclude: you can and should give in to your child, but in moderation and so that he in no case suspects deception. The older the child gets, the more “fair” the game should be. Convey to him that in order to win (and not only in board games), you need to train, study, and put in some effort. After all, you need to be able to play even the most ordinary, well-known card “fool”; winning here rarely depends on luck. Try one day, when you lose, to behave exactly like a losing child: whine, scream, be offended, get angry. Sometimes it can be very useful to see yourself from the outside. It looks so ridiculous that often one such lesson is enough for a child to understand: being offended because of a loss is stupid. Gradually, the baby will cope with his disappointment, learn to restrain negative emotions, comprehend the difficult rules of the game and become a worthy rival for mom and dad in any, even the most difficult games.

An active, street game. The game is well suited for a children's playground, where there is an iron structure “cobweb”, “ship” or ladder.

It is possible to play with any team, from 3 people.

Rules of the game "Wet chicken"

At the beginning of the game, as in all games, the driver is selected using a counting rhyme. It is also called “wet chicken”. The driver is blindfolded while the rest of the participants climb onto the “web”, “ship”, “ladder” or any other similar structure.

The “chicken” must catch the participants with their eyes closed and recognize them by touch without opening their eyes. The driver has the opportunity to walk around the “web” (but can't climb on it), grab the player's leg or arm. You can't pull it off!

Also, “Chicken” can catch a player by the leg and identify him by touch by his leg.

Players can jump off the “web” and run on the ground no further than a meter.

During the game, spell phrases can help (one time per game):

  • “stop earth” - standing or touching earth freezes;
  • “stop moon” everyone hanging on the “web” freezes.

The magic words expire after 5 seconds. Players usually count down the seconds loudly at this time.

A player caught by a “chicken” is called a “wet chicken” and leads in the next game.

The game has been known since Soviet childhood, when we walked in the courtyards from morning to evening. Do you remember when these climbing frames were installed on the playgrounds? They are great for this game. Any stairs, horizontal bars or monkey bars installed on children's playgrounds are also suitable.

Variants of game names: “Wet Chicken”, “Stop, Earth!”

Rules of the game "Wet chicken"

The driver is selected (“ wet chicken"), they blindfold him, spin him around like in blind man's buff and run away. The driver walks around the stairs or cobwebs and tries to catch one of the players and identify him by touch. The most important rule is that players can climb the stairs, but the driver is prohibited from climbing up. However, he can catch a player by the leg and identify him by touch by his leg :-)

Players can jump off the climbing frame and run across the ground, trying not to get caught by the driver. But you can’t run further than a meter of stairs (webs).

During the game, the driver can use two phrases - spells:

  • He can say " Stop, earth!" Then all players who are on the ground at this time must freeze for five seconds. The driver has time to find them. Players hanging on the ladder at this time usually count down the seconds loudly.
  • The driver can also say “ Stop, moon!" In this case, the players on the stairs (web) freeze for five seconds.

When the spells expire after five seconds, the current player can no longer use them.

A player caught and identified as a driver is called “ wet chicken” and becomes the driver in the next game.